9/2/2023 0 Comments Syberia ii using objectsWith well-executed voice acting and an enjoyable, out of this world storyline, Syberia II seems that it will be beyond fun for fans of the genre. Syberia II plays well, and will impress even the most modest adventure fans. Pressing it in front of certain objects brings up the famous (and sometimes infamous) point-and-click screens that allow you to more closely examine certain objects or scenes, and act accordingly. When pressing it in front of a door or staircase, you open that door or go down or up that staircase. When pressing the action button in front of a person, you can talk to that person. Since there isn't a lot of actual action in the game, you needn't worry about many buttons other than those which move you around (the two analog sticks), and two other buttons which work as your action and inventory buttons. Anything beats having to read endless text on the screen… who wouldn't want it read to them as an alternative? Controls in the game can be a concern to adventure game purists, but rest assured that the translation from keyboard to Xbox controller, while more snug than what you might expect in an adventure game, work perfectly. While the voice-acting can get a bit trite and annoying at times (with people constantly referring to Kate as Kate Walker, instead of just Kate), it does nothing for me but enhance my experience. Character interaction is vital in the game, being enhanced by well-executed voice acting. You'll still be doing a lot of talking with characters in the game, asking them about all sorts of things to both give you more information about certain scenarios and situations, and to also catalyze the game to continue. It plays like most any adventure title has over the past twenty years, it's just a lot prettier. But it makes for an enjoyable adventure title that doesn't revolve around what makes most games playable, such as combat, but rather a more laidback atmosphere that stresses thought and puzzle-solving abilities over such gaming staples as stat-building and stealth. It is a place of myth, where mammoths live thousands and thousands of years after they were "known" to become extinct on Earth, and grass grows regularly, even through the thick layer of snow that rests on the ground. Kate puts an odd amount of faith into Hans, who wants to find a place she knows no explorer has ever seen, nor has any cartographer noted it on a map. Of course, graphics aside, what would be an adventure title without a good story? Syberia II has that too, with your quest, as hotshot New York attorney Kate Walker, revolving around the last dream of a man named Hans, whose final wish it is to find a place called Syberia. Lighting and shadow effects are done with extreme precision, setting real mood to your surroundings, whether it be the dark, old-feeling train you start your adventure on, or the snowy, dreary feeling that the opening town in the game, Rosenbourg, provides you with. The character animations, and the characters themselves are nothing to write home about, but the environment in which they interact is stunning. While the idea of adventure games has remained the same over the years, being best described as an interactive story, the graphics and interface of Syberia II are unreal, with the pre-rendered backgrounds being amongst the most beautiful I've seen on any console. Adventure gaming, dawning from text adventure titles from the days of yore, has grown by leaps and bounds - at least graphically.
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