Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor.Offensively: Disruptors, Torpedoes, and Autocannons - Void Clouds only have natural shields and hull.Hardening of shields or armor would also work. Their erratic damage can sometimes destroy Corvettes in one hit. Defensively: Crystal plated hulls if available - their weapons ignore both shields and armor.Unique salvage: Amoeba Flagella, strike craft almost as strong as Tier 2 Improved Strike CraftĪlways called Amor Alveo, its various celestial body deposits produce in total 8 Energy, 12 Minerals, 6 Society, 3 Exotic Gases, 3 Volatile Motes and 2 Rare Crystals.Offensively: Energy weapons - Space Amoeba have natural armor and regenerate.Defensively: Shields and point defense - their weapons deal +25% damage against armor and large amoeba launch strike craft.As their home system has a pulsar, shields will be useless when attacking it. The system can be safely explored and claimed if the crystalline entities have been pacified. Unique salvage: Crystal-Infused Plating from ships, Crystal-Forged Plating from Crystal Nidus, both are the only hull increasing components in the game.Ĭontains Crystal Nidus, a large crystalline structure guarded by 4 elite fleets.Offensively: Plasma launchers, mining lasers, or lasers - Crystalline Entities have resilient and regenerating hulls, but no shields or armor.Ruby, Topaz, Sapphire, and Emerald shard weapons differ only in color. If the Ancient Relics DLC is installed it also grants the Surveyor Relic.ĭefensively: Armor or shields - their shard weapons deal +50% damage against hull but have no other bonus Destroying Home Base Ore Grinder grants 4000 Minerals and 500 Alloys. Each station is guarded by two fleets, one purely destroyers and one made of drones. The Cutting Lasers can be salvaged.Ĭontains 2 normal mining stations and the Home Base Ore Grinder. Space fauna table Research option bonusesĪncient Mining Drones use regular components. If killed, space creatures will slowly respawn in their home system. If the Galactic Community is formed the Space Amoeba pacification modifier can be offered to all members by passing the Space Amoeba Protection Act Resolution. This option is available to Pacifist or Xenophile Empires. Only 2 of the 5 Space Creatures can be pacified. Pacify will unlock a special project that costs 5000 Physics research and allows an empire to turn the space creatures non-hostile and unlock the ability to research all special components the creatures use. If the creatures cannot be pacified the option is available to all empires, otherwise it is only available to Militarist, Xenophobe and Genocidal empires.
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